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-
- CANTRIPS
- SLIDER
- this causes a 3' circular are up to 9' distant to briefly (1 sec) become
- zero co-efficient. It is of instant effect. Instant banana peel.
-
- PUCKER
- This causes a man-sized target's mouth to become "as if alum had been
- applied liberally throughout." The net effect is that he cannot speak, only
- make "gargly-choking" sounds for the 1-3 sec duration. Affects only
- mansized, or smaller. 10'r.
-
- EARS
- Allows caster to hear any single source of sound he has "targeted", up to
- 20'distant. All extraneous noise is blocked/filtered out so that, for
- instance, a single person's conversation in a noisy and crowded inn would
- be heard clearly for 11-30 sec. Instant effect.
-
- CHILL 1 cu yd --
-
- Verbal = soft whistling
- Somatic = down thrust thumb
-
- Causes non-living liquid or solid material to become up to 40*F
- cooler, subject to a minimum temp of freezing. Chilling effect lasts only
- an instant, after which subject warms slowly back to normal temp.
-
-
- CLEAN -- 4 sq yds -- removes heavy soil, dust, etc. from floors,
- walls, dishes, etc. The surfaces are then spotless, but care must be taken
- in removal of pigments and the like, so usually, only one type of material
- will be treated in a single application.
-
- verbal comp = low outrush of air somatic = circular hand motion
-
- COLOR -- 1 cu yd -- Brings color to an object. Can be used to
- restore faded hues or change the color of an item. Dull or faded fabric can
- be brightened, pigments restored, hair or skin changed to another color.
- Effect lasts up to 1 week.
-
- verbal = humming somatic = back n forth or ringing hand motion
-
- DAMPEN -- 1 cu yd -- permeates area with fog-like dampness which
- leaves all materials in it damp to the touch.
-
- verbal= low hooting or hummed ditty
- somatic= hand gesture upwards with writhing fingers
-
- DRY -- 1 cu yd -- removes dampness and excess moisture. Useful for
- cloth, herbs, cleaning chores, etc.
-
- verbal= none somatic= two-handed wringing gesture
-
- DUST -- 10'r -- Removes all fine dust and tiny grit particles from
- exposed surfaces such as floors, shelves, walls, etc. Material so removed
- is transported elsewhere.
-
- verbal=continuous in-drawing of breath somatic=back n forth hand gesture
-
- EXTERMINATE -- 1 sm creature or 1/2 cu ft-- Kills small pests such
- as fly, mouse, rat, beetle. This cantrip is not effective against magically
- reduced creatures. Sentient creatures do get a normal save vs spell magic.
-
- verbal= zzzt sound somatic= pointed finger
-
- FLAVOR -- 1 object-- Changes flavor of subject, can be superior,
- worse, different, etc. Does not affect quality or wholesomeness.
-
- verbal= muttered lip-smacking somatic= shaking gesture
-
- FRESHEN -- 1 object (relatively small size) -- Brings new life to
- food, drink, flowers, etc. lasts 1 hour.
-
- verbal= mmmmmm sound
- somatic= thumb and finger form O, other fingers apart and upright
-
- GATHER -- 1 sq yd -- Neatly gathers small items into stack or pile.
- Can be used selectively to gather one specific type of objects from among
- others
-
- verbal= name of material/object to be gathered
- somatic= gathering motion
-
- POLISH -- 1 object -- Magically smooths and brings luster to such
- materials as wood, metal, stone, leather, ceramic, etc. Object must be
- relatively clean. Works better on smaller items like boots, mirrors, etc.
-
- verbal= humming ditty somatic= buffing motion
-
- SALT -- 1 object, up to 1 cu yd -- Sprinkles fine salt on any one
- item -- careful not to use too much.
-
- verbal= chk chk sound somatic= sprinkling motion
-
- SHINE -- 1 object -- removes tarnish, rust, corrosion, etc.
-
- verbal= soft humming somatic= buffing motion
-
- SPICE -- 1 object -- Brings particular spice or herb to food or
- drink.
-
- verbal= type of herb somatic= sprinkling gesture
-
- SPROUT -- 1 cu yd -- Accelerates growth of plants. Seeds shoot
- forth tiny plants. Newly sprouted plants grow an inch or so. Buds flower.
- Fruit n vegies ripen or even spoil
-
- verbal= low rising whistle
- somatic= lifting hand from closed to spread fingers
-
- STITCH -- approx 20 yds cloth/2 yds leather -- Sews seams in cloth
- or leather -- neither stronger nor weaker than seam done without magic.
-
- verbal= brief rhyme concerning sewing, seams, stitches, etc.
- somatic= sewing motion
-
- SWEETEN -- 1 object -- adds sweetener; sugar, honey, syrup, etc.
-
- verbal= buzzing sound somatic= stirring motion
-
- TIE -- 1 object -- Thread, string, cord, rope, cable, etc. will
- tightly knot itself either to it's other end or an end of a similar object
- within 1' of it. Any normal knot can be produced.
-
- verbal= name of knot somatic= hold up two fingers and thumb
-
- WARM -- 1 cu yd -- Causes non-living liquid or solid material to
- become up to 40*F warmer, subject to a maximum temp of boiling. Effect
- lasts only an instant, after which subject slowly cools to normal temp.
-
- verbal= aaahh sound somatic= rub hands together briskly
-
- WRAP -- 1 cu yd -- Creates strong sturdy wrapping, of suitable type
- and thickness, around item(s). Can be opened normally or ordered to open.
-
- verbal= specify general class of wrapping desired
- somatic= folding gestures
-
- CURDLE -- 1 object (relatively small) -- Curdles milk and hastens
- spoilage or wilting.
-
- verbal= retching sound somatic= thumb pointing downward
-
- DIRTY -- 4 sq yds -- Soils, spots, or sullys walls, floors, dishes,
- clothes, etc.
-
- verbal= spitting sound somatic= shuffle and stamp feet
-
- DUSTY -- 10'r -- Causes film of dust and grime to settle on all
- exposed surfaces.
-
- verbal= low humming somatic= both hands move in shaking motions
-
- HAIRY -- 1 object -- Causes hair, fur, or fur-like growth to
- thicken and lengthen. Be it hair, beard, cat, fur coat, etc. Increase is
- 2-12 in. Must be trimmed or cut to remove effect. Can be reversed to
- shorten growth or effectively shave, effect on material under 1" is
- complete absence of growth for 2-12 days.
-
- verbal= snicking sound
- somatic= massaging for growth, scissoring for removal
-
- KNOT -- 1 object -- Cause thread, rope, cord, etc to knot itself in
- such a manner as to be ^*very* difficult to untie, requiring from 2-8
- rounds. Does not work on magical ropes, ropes being held onto by a
- character or creature, or taut lines.
-
- verbal= zzzz sound somatic=moving arm forward w/strong wrist motion
-
- RAVEL -- special -- reverse of stitch -- unless item was sewn using
- stitch cantrip. This cantrip will work only if there a loose or broken
- thread in the seam or fabric to be affected. Will not work on magic items
- such as bags of holding, cloak of protection, etc.
-
- verbal= "ravel" somatic= plucking motion
-
- SOUR -- 1 object -- Causes food or drink to take on a sour taste --
- like vinegar of the appropriate sort. Typically used to spoil wine, beer,
- some pastry. Can cause up to 1 pint of vinegar to appear over subject.
-
- verbal= whoosh through pursed lips somatic= clenched hand
-
- SPILL -- 1 container -- Opposite of gather -- causes contents of
- one container to spill out. Containers of up to 1 gal can be turned over
- and spilled with this cantrip. Does not open lids or caps if secure.
-
- verbal= "uh oh" somatic= abrupt hand motion
-
- TANGLE -- 1 object -- Causes fine material -- thread, hair, small
- grass, to become twisted and entwined in a tangle. Untangling will take
- 3-12 rnds, unless roughly done, in which case the material would be broken,
- torn loose, etc.
-
- verbal= buzzing somatic= finger makes stirring motion
-
- TARNISH -- 1 object (1 cu yd or less) -- Causes covering of rust,
- corrosion, verdigris or the like to any object normally succeptable to such
- tarnishing.
-
- verbal= spitting sound somatic= sprinkling motion
-
- UNTIE -- 1 object -- Reverse of tie or tangle -- will not remove
- both a knot and a tangle. Does not work on magical items.
-
- verbal= popping sound somatic= hands moved quickly apart.
-
- WILT -- 1 object -- Reverse of freshen -- affects only vegetable
- matter, whether growing or picked.
-
- verbal= descending hum
- somatic= forefinger slowly curls from an upright position
-
- CHANGE -- 1 sm object -- Alters one small object into another. The
- change must be within the same kingdom. Only animal and vegetable matter is
- affected. Will not cause more than 50% in/decrease in size/volume. Effect
- will last base of 10 min. If change is radical, then the time will be
- reduced accordingly. Time can vary from 15 sec to 24 hours ^*GMO*
-
- verbal= somatic= pass hand over object
-
- DISTRACT -- special -- Caster causes all who are watching to look
- at an area of his choice, either to the right or left of him and within
- 10'. Characters with an IQ 10 or above and high level NPCs at GMO get a
- saving throw. Duration: 5 sec.
-
- verbal= somatic= gesture to right or left
-
- HIDE -- 1 object (up to 125 cu ft) -- Hides an object for base of 5
- min. Desired object becomes invisible to all who are in front of caster.
- Does not work if viewers are beside or behind caster. Does no mask sound,
- smell. The larger the object, the shorter the duration and vice versa. For
- 125 cu feet, duration is 15 sec. 1 cu ft = 5 min. 1 cu in or less = 10 min.
-
- verbal= abracadabra, higgledy-piggledy, or similar.
- somatic= pass hand over top part of object
-
- MUTE -- 1 object -- Alters shape of small mineral objects. Can
- change one metal to another metal, quartz to diamond, similar items. Does
- not affect magical items or items over 5 lbs or 1 cu ft. If another
- individual touches the item, they get a saving throw, if they succeed, the
- cantrip is dispelled.
-
- verbal= somatic= pass hand over object
-
- PALM -- 1 sm item -- Caster secrets small object in hand without
- seeming to. Creates an illusory duplicate of the object to be palmed, so
- other can be taken while under similar to hide. Illusory duplicate lasts
- only 10 sec, then winks out of existence. Magic word is spoken while the
- finger points at object to be palmed. Caster then picks up the now
- invisible obj while seemingly only touching or handling the illusory
- duplicate.
-
- verbal= somatic=
-
- PRESENT -- 1 sm item -- brings any small ^*specially prepared*
- object from within 5'r. Object must have short ritual performed over it to
- personalize it to the spellcaster. Size/weight limit: must be smaller than
- 1 sq ft ^*and* 5 lbs. object appears magically in caster's hand.
-
- verbal= none somatic= as if closing hand over item.
-
- BELCH -- 1 person -- subject involuntarily belches - save applies
- only to see how loud or muffled the burping is.
-
- verbal= almost inaudible belch somatic= hand pressing diaphragm
-
- BLINK -- 1 person -- Subject blinks eye or eyes. Successful save
- indicates single eye wink or no effect on one eyed creatures
-
- verbal= hat-cha-cha? or similar somatic= snap fingers
-
- COUGH -- 1 person -- Subject coughs spasmodically. Successful save
- means cough is brief hacking. Failed save indicates victim is affected by
- loud and active series of coughs lasting 1-4 sec.
-
- verbal= gasp somatic= gagging gesture
-
- GIGGLE -- 1 person -- Subject giggles involuntarily. Loudness and
- strength are determined by save.
-
- verbal= magic word or phrase
- somatic=one finger moved back and forth rapidly
-
- NOD -- 1 person -- Subject involuntarily nods head as if in
- greeting or agreement. Successful save means he doesn't nod.
-
- verbal= somatic= slight nod of head, finger points at subject
-
- SCRATCH -- 1 creature -- Causes subject to experience itch. Unless
- save is successful, subject ^*will* scratch.
-
- verbal= name of some body pest somatic= point to area of itch
-
- SNEEZE -- 1 creature -- Subject will sneeze unless a successful
- save is made.
-
- verbal= pepper somatic= touch nose
-
- TWITCH -- 1 creature -- Causes muscle contraction in some portion
- of subjects appendages - head, neck, foot, etc. Twitch will be noticeable
- but will not cause the subject great discomfort or loss of control or
- concentration. Cantrip is negated by a successful save.
-
- verbal= name of area to be affected somatic= twitch hand
-
- WINK -- 1 person -- Subject winks one eye. Successful save means
- rapid, barely noticeable wink. Unsuccessful save means greatly exaggerated
- wink.
-
- verbal= 23 skidoo somatic= imperceptible wink
-
- YAWN -- 1 creature -- Evokes a yawn from subject. If save is
- successful, creature is totally unaffected.
-
- verbal= hum lullaby somatic= rocking motion w/hands
-
- BLUELIGHT -- 1/4' diameter sphere -- conjures a small sphere of
- glowing blue radiance. Illuminates a 5' area around itself. Does not cast
- reflections? beyond this radius. Does not affect infravision or
- ultravision. appears in open palm and remains there for
-
- verbal= any rhyme using words "blue" and "light" somatic= open palm
-
- FIREFINGER -- 2" flame -- Causes a jet of flame to shoot forth from
- pointing finger. will ignite combustibles, provided they are dry. Lasts up
- to 10 sec.
-
- verbal= ron-zon zip-po, dun-hill, bic, etc.
- somatic= extend forefinger and make sideways motion w/thumb
-
- SMOKEPUFF -- 1' diam cloud -- Puff of smoke appears up to 10'
- distant from caster. Acts as normal cloud of smoke. May be any color.
-
- verbal= color of smoke desired
- somatic= move hand from extended horizontal position to vertical one
- and breathing puff of air
-
- TWEAK -- 1 creature -- Unseen thumb and forefinger harmlessly, but
- annoyingly tweak some portion of a chosen subject within a 10'r of caster.
-
- verbal= kitchy kitchy koo somatic= pinching, pulling motion
-
- UNLOCK -- 1 lock -- Will unlock simple locks of only the most basic
- type (ie. using pressure prongs, bolts and pins, bolts and springs). Will
- not work w/tumblers, levers, secret combo, or magic locks.
-
- verbal= tick-tock double lock, etc. (phrase associated with locks)
- somatic= twisting motion, as if w/key
-
- VERMIN -- 1 sm bug, etc. or 1-10 very sm critters ^*GMO* --
- summons 1 small pest (ie. 1 bug, 1 spider, 1 bee, up to 1 small mouse).
- If extremely small pests are summoned, such as gnats, maggots, lice, etc,
- it may produce 1-10 GMO. The critters thus summoned will be confused and
- annoyed and will react accordingly. Caster can cause the vermin to appear
- anywhere up to 10' away from him.
-
- verbal= type of insect desired somatic=point at area vermin to appear
-
- CANDLE -- 10'r -- Will light any one candle, lamp, or treated torch
- (only these items) or will douse any one candle or lamp within 10' radius.
-
- verbal= somatic= flick finger against thumb and point at candle
- lick forefinger and rub against thumb
-
- TURN PAGE -- within 5' -- Turns one page at a time or opens book to
- specified page.
-
- verbal= page # or "next" or "back" somatic= palm from up to down
-
- CREAK -- -- Evokes sounds similar to that of a door with
- corroded hinges slowly opening (2 sec) or squeaky floorboards (3 sec)
- seaming to to traverse up to 10'
-
- verbal= low creaking noise somatic= opening motion or
- walking motion w/fingers
-
- FOOTFALL -- -- Audial illusion of footsteps (human,
- humanoid). The caster chooses direction and loudness. Must begin within 10'
- of caster, but may thereafter move up to 25' away or as close as desired.
-
- verbal= footstep sounds somatic= point direction and movement
-
- GROAN -- -- Audible illusion of wracking cry within 10'
- of caster. Can be from within or behind something.
-
- verbal= soft groan in throat somatic= pointed finger
-
- MOAN -- -- Pitiful or eerie moan, within 10' of caster.
-
- verbal= soft moan in throat somatic= pointed finger
- RATTLE -- -- chains rattling up to 2 sec, must be within 10'
- of caster.
-
- verbal= somatic= vigorously shaking hand
-
- TAP -- -- Invisible force which will rap against any
- solid object. Sound will occur once, twice, or thrice according to no. of
- fingers extended by caster. If tapped on living creature, they will feel as
- if tapped by finger.
-
- verbal= somatic= tapping motions
-
- THUMP -- -- Loud but muffled thump from within 10'
- radius of caster.
-
- verbal= somatic= pointing
-
- WHISTLE -- -- Faint or loud whistle from within 10' of
- caster.
-
- verbal= soft whistle, similar to that desired
- somatic= 2 fingers near mouth
-
- COLORED LIGHTS -- -- Creates 1 or more globes of pastel
- light. Single globe up to 1' in diameter, 2 globes up to 6", 3 globes up to
- 4", etc. Will float near or rest upon caster as directed by fingers within
- 3' range. Illuminates a radius equal to 5x its diameter.If not directed,
- they will float aimlessly about, approximately 1' from caster's body.
-
- verbal= color & number desired, and a "magic" word
- somatic= direct globes w/1 or more fingers
-
- DIM -- -- Causes up to 6 torches, a medium sized fire, or
- a light spell to be reduced to only 1/2 their normal radiance. Must be
- within 10' of caster.
-
- verbal= lee-o-stat?? somatic= downward direction w/hand
-
- HAZE -- -- Atmosphere becomes hazy, as if layered by
- smoke. Strike rolls are -1 if screened by haze. Adds +5% to hide in
- shadows. Lasts only 10 min or until dispersed/dispelled by natural
- conditions.
-
- verbal=
- somatic= blows out air & waves hand as if fanning out
-
- MASK -- 1 person, lasts up to 10 min -- Creates an illusionary
- face. Mask is 15% detectable only if another person closely scrutinizes the
- face. A dispel illusions will work normally.
-
- verbal= descriptive word of visage desired
- somatic= touch face & picture desired visage
-
- NOISE -- 10'r. -- Illusory sound of whatever nature can be
- produced, but it will be indistinct and confusing, as if at a great
- distance or produced by many (things/creatures?).
-
- verbal= imitate sounds of type desired somatic= point finger
-
- RAINBOW -- -- Creates a 3' long, 1' wide rainbow. Beginning
- must be within 10' of caster. Will last up to 5 min, then fade away.
-
- verbal= somatic= fingers of both hands form pyramid
-
- TWO-D'LUSION -- 100sq ft -- Creates a 2 dimensional, still picture,
- illusion of whatever caster desires. If seen from 45* or more angle, the
- nature of the illusion will be apparent. It can be dispelled by a touch or
- dispell magic. It is invisible from the side or rear? and lasts only as
- long as the caster concentrates on it.
-
- verbal= descriptive phrase of desired illusion
- somatic= circular motion w/closed hand
-